Nothing really funny. Well kind of.
First off I’d like to applaud CrazyYarick, our new prop modeler, who we’ve immediately assigned to create a player model. He signed on as a prop modeler so I’m kind of thinking about getting him back to his original job.
Anyways we discussed a bundle of various artistic techniques to make up for some rather unfortunate shortcomings of the engine. We did officially conclude some better lighting and use of color could be used. (An example picture is in order.)
I know that might defeat the point of having a dead looking city, but I don’t think dead always means colorless.
As mentioned in the last post, I proposed branching levels. Somehow I generally assumed this meant the storyline would progress chronologically, but out of the blue Warlord proposed we could introduce certain scenes from flashbacks.
Suddenly crazy ideas started flowing, and now I’ve begun to write a script to fit this accordingly. Got an e-mail to fire off to a certain voice actor as well!
This is quite exciting.
I’ve got quite a lot of programming to do! Still need to fix some sort of bug FoTacTix is running into.
Its ok, because I’ve horribly messed up reconfigured the default weapon right now, which still needs heavy improvement.